

i fought some enemies and i didnt want to kite. If all you have is a hammer, everything looks like a nail - if you start everything with "i am faster" than you wont get to know how much more you can do.

With fast casts or fast attacks is very rare to be interrupted in the middle of the action, so you don't "waste" time, you are just slowed down for the interrupt time So all the time spended tryng to cast something is totally wasted.

Or to be more clear: if you are interrupted at the 75% of a cast, after the inerrupt time wear off, you don't continue the cast from the 75%, but have to restart from 0%. INSTEAD, if you have "fast" action (cast a fast spell, attack with high dex) the chances to get hit between the start and the end of the action are very low, so you can complete the action and start another. You are totally right it works like that.īUT the thing is : if an action is very long (cast a slow spell, attack with 3 DEX) you can get hit by a lot of attacks and every attack have a chance to interrupt you, and this is very bad since you can't ever "complete" the action, resulting is some kind of perma-stun. I was under the impression that interrupts also worked on the recovery time between the last melee attack and the fast cast too, delaying pretty much everything.
